The Harvest Sprite Casino and Medal System
I was originally going to make this section part of the harvest sprites
section. But the more I thought about it, the more that it seemed to
require its own section. A special thanks goes out to Andrew who
inspired this section with a lengthy email that he sent me. The
email points out that this is another way to make money quickly early
in the game. However, I have tried it and I have found that
digging through the second mine will yield a better profit in the long
run. The tricks mentioned here can generate about half a million
gold in two to three hours worth of work off of dumb luck. A run
of the mine stopping at every floor divisible by three or five will
yield 8 to 9 hundred thousand gold. But, this is another
option.
However, I do like the idea of adding a section discussing the sprite
casino and medals. But I want to take a more structured and
complete approach than the email outlined. I am using some of the
information from Andrew's email here, but I am going to add some more
of my own thoughts and format to the plan here. So, here we
go.
Harvest moon DS takes quite a bit from the system that was developed
and introduced in mineral town. One of the items that made
mineral town so popular was the fact that the harvest sprites could
help you work on your farm. Hiring the harvest sprites in mineral
town allowed you to increase the productivity of your farm by not
having to do all the work yourself. The sprites could do work
faster and more efficiently that your character could. They could
also get to places you couldn't, for example they can pick crops in the
center of a formation without cutting one of the plants down to reach
them. This meant that you wouldn't have to sacrifice a plant on
crops that regrow. Well, the harvest sprites are back and better
than ever, but there were quite a few changes to the system. This
section is going to go through them.
Well, the first major change begins with the number of harvest sprites
available in the game. Mineral town had only seven that could
perform one of three jobs. Harvest Moon DS has quite a few more at 101
possible sprites and they can serve even more functions in this
game. But, the system you use to hire them is a little different
this time around. First, there are several teams of twelve
sprites each that perform a specific task and this time you need to
unlock them by doing various activities on your farm and around the
valley. A compiled list of the tasks is in the previous section
for several of the sprites. Also, this time you need to pay the harvest
sprite teams with medals that you can buy or win at the tree where they
live. The price depends on the number of days you want to hire
them for and which team you hire. The experience system for increasing
a sprite's productivity is still in place. A harvest sprite will
become more proficient at their job as they perform it over time.
The new harvest sprite hiring system is based on a currency of
medals. You can obtain medals either by buying them from roller
or winning them at the casino. Medals cost 10g each, but it is
easier to win them if you are patient. Once you have medals
purchased, you can go choose a team to hire by talking to Guts in the
front lobby of the tree. You can only hire one team at a time and
you cannot hire a team until you have unlocked at least one sprite from
the team. This means that you cannot distribute the work load as
easily as you could in mineral town between the sprites, so choose
which team you want to hire carefully and plan on doing the rest of the
work yourself. The sprites have a lot more diversity in the jobs
they can do in Harvest Moon DS, but they can only do one job at a
time. Not all of the sprites can work on your farm. Some of
them work in the casino and serve as the TV station hosts. Guts
hires out the teams and Jet also runs a small store in the tree next to
guts where you can buy several accessories and the records for the
fifth channel. The items and their prices can be found in their
respective sections in this guide. I will have the
accessories section up hopefully in the next update.
The Teams:
There are a total of 7 different teams of harvest sprites you can hire
to work on your farm. The cost of hiring each team varies and you
can only hire one team at a time. I have grouped their unlocking
requirements in the previous section by team. However, I want to
give a more detailed explanation of how each team functions here.
Note, the harvest sprites will no longer work on festival days.
Healing Team (purple)
The healing team is useful if you need to recover stamina and fatigue
and don't have the hot springs unlocked or have the funding to purchase
bodygizer and turbojolt. To use them, hire the team from Guts and
select an area on the map. Go to that area and you will find them
standing in a central location in that area. Speak to one of them
and they will tell you that they can heal you by 10%. Then they
will restore 10 points of stamina and fatigue. You can use them
multiple time in one day. You just need to wait a game minutes
for their powers to recharge. The more experience they have, the
quicker their powers will recharge. If you have quite a few of
them, it is possible to get healed multiple times without
waiting. Just talk to different ones.
Harvest Team (Green)
The harvest team does just what their name implies. The go around
the map and harvest items that can be shipped. The will collect
wild foraging items like colored grass as well as any ripe crops you
have in the selected area. The will begin the first area you
selected and then move on to the next area after they finish with the
first one. They start out only able to handle a few bags of crops
each, but as their experience increases, they can handle more and more
crops. They are essential to making a large profit from shipping
out crops.
Animal Feeding and Collecting Team Red.
There are two teams that can take care of the animals in harvest moon
DS. This team feeds your animals and collects and ships anything
that they produce that is ready to ship. They are helpful if your
animals are happy and you have a lot of them. You can select
different spaces, but since all of your animals are on your farm you
will likely be selecting there more often than not.
Animal Brush and Pet Team (Yellow)
This is the second animal team. They will brush and pet your
animals each once a day. They are useful if you need to raise the
affection level of your animals without tending to them yourself.
Be careful though. You still need to feed your animals and
collect their products yourself if you hire this team to work for you.
Collection Team (orange)
When you hire the collection team, they will go to the area's you
selected on the map starting with the first area you picked.
Their purpose is to collect the fodder, lumber, and stone locate in
those positions on the map. They will clean an area out and move
onto the next area. The amount of material they can collect
depends on their experience. They are useful if you don't have
the time or stamina to collect building materials yourself.
Watering Team (Light Blue)
The purpose of the watering team is to have them water your
crops. They can handle multiple areas of the map and follow the
same progression as the harvest team. The amount of crops they
can water is dependent on their experience. The more they have
the more crops they can water. They are helpful when you want to
conserve stamina on watering crops. You can hire them
intermittently with the harvesting team to make efficient work of
harvesting your crops.
Fishing Team (Deep Blue)
The fishing team collects and ships fish from the area you select on
the map. They are useful if you want to expand your list of the
fish in the game and they allow you to make a profit just by hiring
them. You will want to spread their area's out from week to week
as you hire them to catch different types of fish. The level and
number of fish each sprite will catch and ship increases as they gain
experience. You will notice that they require a good number of
fish to unlock. You can hire the team to gather the fish
for you, but you need to catch the last fish in each interval yourself
to unlock the next sprite. For example, if you wanted to unlock
the 1000 fish sprite, even if the team caught 2500 fish, you would
still need to get 2501 your self to unlock the next sprite. You
can only unlock one sprite per fish you catch, so if you need to unlock
two sprites you will need to catch 2 fish yourself.
Medals and the Casino:
The new system for hiring the sprites works on medals rather than
giving them gifts and razing their affection like in mineral
town. You can buy medals directly from Roller for 10g each or you
can win them from the casino games. Note, you must unlock Roller
and each of the dealers before you can play their specific games.
Roller also runs a small store where you can exchange medals for seeds,
accessories, and some pamphlets that reveal some of the recipes and the
shipping prices of the level 1 crops. A summary of the games is
give below.
Poker: Dealer Hops
There are three games that you can gamble medals at and poker is the
first from the left. You need to unlock Hops before you can play
poker. To begin the game, speak to Hops and select play
poker. Then select the number of medals you want to bet by using
up and down on the control pad. You can bet between one and 10
medals on each game per hand. Once you place you bet, push the A
button to begin the hand. You will be dealt five cards to make
your starting poker hand. The deck consists of 52 normal cards
and one wild card joker. You will win medals on a pair or
better. After the cards are dealt, the game will highlight a
winning hand if you have one, at this point you can discard any of the
cards and draw more. The joker is a wild card and can serve as
any card in the deck. The payouts are as follows:
Poker Hands and Payouts
| Hand | Payout |
| one pair | break even |
| two pairs | 2 to 1 |
| three of kind | 3 to 1 |
| straight | 5 to 1 |
| flush | 10 to 1 |
| full house | 20 to 1 |
| 4 of a kind | 50 to 1 |
| straight flush | 100 to 1 |
| royal flush | 1,000 to 1 |
Note: N to one means you win N time your bet. I.E. 2 to 1 means you win
twice your bet.
If you get a winning hand, you can play another minigame to go for
double or nothing or pocket your winnings. The strategy you want
to use is pretty simple. First, if you have a winning hand, i.e.
a pair or better on the start keep the winning hand and redraw the
rest. If you don't have a winning hand, look at your cards and
try to get one. It's tempting to hold the hire cards, but
don't. A pair is a pair and Aces have the same pay out as a pair
of twos. You want to look either for cards that are connected for
a straight or save whatever suit you have the most cards in the go
after a flush. If you have the same number of each, go after the
straight because it has a higher probability of coming up than the
flush. This is a mathematical fact. The straight will come
up 3:2 roughly over the flush.
Black Jack: Dealer Tep:
Black jack is a simple casino game where you try to get as close to 21
as you can with cards. You have two options, you can either hit
and draw another card or stand and keep your current total. Your
goal is to get closer to 21 than the dealer without going over.
Number cards are worth their face value and face cards are worth
10. An ace is worth 11 unless it would put you over 21 in which
case it is worth one. The dealer plays the same rules as real
casinos, which means that it stops drawing cards when its score is 17
or higher. The strategy is simpler really, you want to hit until
you have 16 or more. When you pass that mark, the probability is
that you will more likely bust than hit under 21. Black jack pays
2:1
Memory: Dealer Jum:
Memory is just like the game we all played as kids where their are a
bunch of face down cards and you try to find matching pairs turning two
cards over at a time. You can see what your opponent turns over,
so if you match a card you can find its partner from memory hence the
name of the game. You and the computer alternate turns turning
over two cards at a time. If you get a pair you get another turn
until you miss. Whoever has the most pairs wins. The
computer uses a simple strategy. First, it turns over a random
new card. Then if it know where the match is it will take it and
repeat this process. Otherwise it will choose a second random new
card and try to get luck. You should follow the same plan of
action. It will sometimes give you the option of who goes
first. Your odds are better if you go second. Just trust me
here, the mathematical proof is too long for this guide and is over
most people's head to begin with.
Double or nothing games:
If you win the first of the three games, you have the option of trying
to go for double or nothing as part of two minigames. They are
listed below.
High Low Draw:
This game begins by showing you two cards, one face up and one face
down. You goal is to decide whether the face down card is higher,
lower, or the same as the face up card. If you select correctly,
you will get double the medals you have won so far. If you select
incorrectly, you will lose all the medals you have one for the hand.
Just pick the side of the card that has the greatest odds of
winning. 9-A choose low, 2-7 choose high and the 8, go with your
gut. This game is the better choice for the double up.
High Draw:
This game is another double up minigame. Its pretty simple, you
are shown one face up card and 4 face down cards. You then try to
pick a down card that is higher than the face up card. The number
of winning cards depends on the size of the card face up. You
will lose automatically if an Ace comes up and you don't get an Ace in
the draw cards. The other game is easier because you always have
a chance to win.
Okay, now that each of the games are outlined here, it's time to
explain the best strategy for making medals. To start with, you
cannot win all that many medals for just betting 10 and winning a
minigame. To make a great deal of medals, you need to play the
double up game and win several times in a row. To begin with, but
about 100 medals and save your game. If you run out of medals,
just reload your game and start over. This way you won't have to
worry about buying medals again. The following strategy is based
on Andrew's Contribution and partially on my own experience working
with this idea mathematically and trial and error. Thanks for the
idea Andrew.
Alright, I am going to give some of the actual odds of winning.
You can verify these by doing some high level math. I have and
you can take my word for them. I did this a while ago, so I can
guarantee these are within about two percent. Start playing
poker! The help on the game boy and the strategy above will show
you what to do. If you play black jack, using any strategy and
the computer follows the Vegas casino style, you will only win 44% of
the time in the first place. There are several good books on the
market that explain this probability well. Playing the memory
game, you will win about 52% of the time if you go second and 48% if
the computer makes you go first. Again, this is a simple problem
but it involves a probability matrix that I don't want to explain
here. However, with a joker in the deck, the odds of you getting
a pair or better without drawing cards is 58% roughly and if you follow
the strategy above, the odds of winning are about 66%. You should
always bet 10 medals, the goal is to get to the high low double up
game. Also, look at the payouts above, black jack will always pay
20 medals and memory will pay 100 at most. However, Poker can
outdo these payoffs quite a bit by hitting 4 of a kind or better.
So, clearly poker is the best choice.
Okay, once you get to the double or nothing game, you want to start
playing the high low double up several times in a row. By winning
several times in a row at the double up, you can quickly earn a good
deal of medals. 4 wins in a row will yield at least 160 medals
and about 7 will yield a 1000 medals or more. If you have more
patience, you can win even more medals into the upper thousands, but
keep in mind the odds of you getting more than three right in a row are
less than 50% The point where you choose to stop is up to you. I
usually stop if I win a thousand or more. Save each time you win
a bunch, so you don't risk a major set back. You will likely have to
play between 25 and 30 hands of poker to win 1000 medals, but this will
only take a few minutes and can save you a lot of money in the long
run. Andrew made an interesting point in his email. If you
have the patience to put together 65000 medals, Roller has the animal
cape accessory that he sells. You can buy it and sell it to van
for more than half a million dollars. You can then repeat this
process by buying more cloaks to make more money. Either way this
is a very efficient way to get medals. It takes a little trial
and error to get the hang of, but I doubt you'll want to buy medals
ever again after you figure it out.
Just another useful side note, while this trick is profitable and does
work. It is time consuming and relies heavily on luck to make
money. If you are willing to win the double up 17 times in a row,
you can buy the cloak outright, but this is risky and terribly taxing
on patience. It takes several hours to get that lucky
usually. I have only been able to do it once. I still
recommend the mine trick over this route to make easy money.
While it takes a little longer, it is garneted to work and if you stop
on every floor divisible by 3 and 5 it will usually yield between
800,000g and 1,200,000g per run. More than double the money from this
trick. Still, it is a good alternative if you hate digging in the
mine. Thanks again for the trick Andrew.